Notes & Writing

Journal

Field notes on design, technology, and process — the thinking behind the work, written as it happens.

Career

July 12, 2026

Creative Technologist Is a Better Title Than Either Half Alone

Why neither 'designer' nor 'developer' describes the work anymore — and how to tell if the hybrid title actually fits you.

  • #positioning
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Process

July 11, 2026

Twenty Images, One Keeper

Why the hard part of AI-assisted work is editing, not generating — and how to get better at the rejection that nobody sees.

  • #craft
  • #ai
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Philosophy

July 10, 2026

What Advaita Taught Me About Deleting Things

A practice for subtraction, borrowed from an old idea — and the specific questions that reliably tell you what to cut.

  • #stillness
  • #design
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Symbolism

July 9, 2026

The Instrument Problem

A concrete test for whether the recognizable object in your work is a real symbol or just a prop — using the moment a hero puts something down.

  • #meaning
  • #design
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Automation

July 7, 2026

The Thing That Makes the Thing

How to tell when you've stopped making outputs and started building the system that makes them — and why that shift raises the floor on everything you produce next.

  • #systems
  • #process
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Ai

July 5, 2026

AI Made Creation Cheap. Taste Got Expensive.

A practical way to spot generic AI output in your own work, and a rubric for fixing it — not just a feeling about 'good taste.'

  • #taste
  • #craft
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Typography

July 2, 2026

Notes on an Editorial Type System

How one variable font and eight fluid steps became an entire type system — and how to build one small enough to actually hold in your head.

  • #design-systems
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Career

June 20, 2026

What Happens to Design Jobs When Generation Is Free

When making something costs almost nothing, value doesn't vanish — it relocates. A map of where it goes, so you can move with it.

  • #ai
  • #future
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Engineering

June 9, 2026

Building a Cursor-Reactive Particle Field

The engineering behind an ambient background that costs nothing at rest — and the specific decisions that separate a tasteful field from a battery drain.

  • #motion
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Philosophy

May 18, 2026

Motion Born From Stillness

A working test for whether an animation earns its place on the screen — the principle the whole studio is built on, made practical.

  • #process
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Stillness

May 9, 2026

The House You're Born Into, and the One You Build

Every creative person starts inside inherited defaults — a taste, a toolset, a set of conventions they didn't choose. The work is noticing them, then building something on purpose.

  • #philosophy
  • #process
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Symbolism

May 2, 2026

Can a UI Carry a Symbol the Way a Mandala Does?

A mandala means something through its structure — a center, a symmetry, an order. Most interfaces only mean something through their labels. What would it take to change that?

  • #design
  • #philosophy
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Symbolism

April 25, 2026

Why Every Object Should Mean Something, or Be Removed

Chekhov's gun, applied to design: a rule for the density of a composition, and a test for what's earning its place versus just filling space.

  • #composition
  • #design
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Process

April 18, 2026

What I Learned Building a World Instead of a Portfolio

A portfolio is a pile of separate things. A world is a set of things that belong together — and coherence turns out to be a strategy, not just an aesthetic.

  • #portfolio
  • #strategy
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Systems

April 11, 2026

The Pipeline Is the Portfolio Piece

The most impressive thing you made this year might be the system that made everything else — here's why to show it, and how.

  • #process
  • #portfolio
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Stillness

April 4, 2026

Can Interfaces Feel Spiritual?

Not religious — spiritual in the ordinary sense of presence, attention, and a little awe. A look at whether software can create that, and what it takes.

  • #philosophy
  • #design
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Ai

March 28, 2026

Why the Best AI Art Doesn't Look Like AI Art Anymore

The tells that mark an image as machine-made — and the specific directorial moves that remove them.

  • #craft
  • #art-direction
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Process

March 21, 2026

The Brief Is the Hardest Part

Defining the problem is harder, rarer, and more valuable than solving it. A case for spending your effort where it actually compounds — and how to write a brief that does the work.

  • #craft
  • #strategy
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Ai

March 14, 2026

What "Raw" AI Output Actually Costs You

Unedited AI output feels free. It isn't — here's the hidden bill, and how to stop paying it.

  • #craft
  • #process
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Symbolism

March 7, 2026

Designing With Mythology Instead of Mood Boards

A mood board gives you a look. A myth gives you meaning, structure, and a system that generates decisions — here's how to brief with one.

  • #process
  • #creative-direction
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Career

February 27, 2026

The Designer Who Uses AI vs. the One AI Could Replace

The dividing line isn't whether you use the tools — nearly everyone will. It's whether the part you contribute is the part the tool already does.

  • #ai
  • #positioning
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Design-systems

February 20, 2026

The Design System Nobody Sees

The best design work is the kind you never notice — and that invisibility is exactly what makes it hard to value, and to sell.

  • #craft
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Stillness

February 13, 2026

Why Dashboards Should Disappear

The best dashboard is the one you never have to open. A case for designing tools that earn their own irrelevance.

  • #data
  • #design
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Automation

February 6, 2026

Automation Removes Repetition, Not Curiosity

The fear that automating your work kills the craft in it — and the line that separates what you should automate from what you never should.

  • #process
  • #craft
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Process

January 30, 2026

Why I Show Unfinished Work on Purpose

The polished-masterpiece reveal is a myth that hides how work actually happens. Showing the mess is more honest, more useful, and — counterintuitively — more convincing.

  • #craft
  • #honesty
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Systems

January 23, 2026

What a JSON File Can Teach You About Discipline

Defining a schema forces you to decide what actually matters — and that act of naming is a design discipline dressed up as data entry.

  • #process
  • #craft
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Stillness

January 16, 2026

Designing Calm Instead of Engagement

Engagement metrics reward the interface that won't let you leave. Calm rewards the one that helps you finish and go. They are not the same goal — and you have to pick.

  • #ethics
  • #design
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